FRONTIER SYSTEMS
One world. Thirteen ways to shape it.
Every system is connected to the same item pack and progression state. Open the field workbench with E to use its finite, auditable 13-topic wiki ledger; selected sources and sublinks are implementation references, not an exhaustive wiki copy.
01Items
Harvested materials, tools, food, potions, loot, and circuit parts in a persistent pack.
Reference guide ↗02Mobs
Ten dimension-driven mobs: Pig, Cow, Sheep, Chicken, Zombie, Skeleton, Creeper, Spider, Villager, and Enderman.
Reference guide ↗03Crafting
Turn gathered resources into tools, supplies, building materials, and field equipment.
Reference guide ↗04Trading
Use 12 village and wandering offers shaped by location, biome, level, demand, reputation, stock, and restocks.
Reference guide ↗05Brewing
Combine flasks and rare ingredients into timed expedition effects.
Reference guide ↗06Enchanting
Spend experience to add focused upgrades to the active expedition tool.
Reference guide ↗07Blocks
Mine and place a searchable 64-material library with biome-aware world generation.
Reference guide ↗08Biomes
Explore eight climate-driven regions with distinct surfaces, vegetation, features, and resources.
Reference guide ↗09Effects
Track healing, haste, resistance, night sight, and hazardous conditions in real time.
Reference guide ↗10Smelting
Refine ore, glass, and food by consuming fuel through atomic recipes.
Reference guide ↗11Structures
Begin in a protected spawn town, then discover deterministic waystones, watchtowers, and ruined arches.
Reference guide ↗12Signal circuits
Route power through switches, wire, repeaters, logic gates, lamps, and doors.
Reference guide ↗13Tutorials
Event-driven lessons guide movement, gathering, processing, combat, and signal building.
Reference guide ↗